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X-Culture Stories

X-Culture Stories

COMING SOON

X-Culture collects immense amounts of data. Over 2,000 variables. Multi-Level. Multi-Source. Multi-Method. Longitudinal.

We have weekly surveys of all X-Culture participants.

However, much of it is self-report questionnaires. As we learned the hard way, self-report questionnaires are tricky. It’s not that people intentionally lie. But the threat to validity of the data posed by the subjective interpretation of the questions, anchoring, acquiescence bias, extreme response bias, comparison bias, socially-describable answers, and good old response fatigue are HUGE.

Bad data in, misleading results out. Garbage in, garbage out.

In this blog, I will tell you how we detect random (or systemically bias) response, tricks we use to minimize the problem, as well as share some funny (and some troubling) stories about self-report data collection.

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COMING SOON

The biggest, and really only real problem in team-based projects is free-riding.

It happens always and a lot. Studies show that up to 30% of all team members, regardless of age, profession, or compensation, work less than expected by their team.

In X-Culture, we started off with the usual free-riding rate of about 30%.

Through a series of experiments, we’ve developed procedures that have reduced that number to  3% “bona-fide” free-riders and about 11% “under-performers”.

We have several papers that describe our experiments and research in this area. This blog will provide an overview of the most notable issues, findings, and solutions.

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COMING SOON

What can be easier than print a certificate?

Well, designing, printing, and distributing X-Culture Certificates has been a major hassle.

The evolution of X-Culture certification process is worthy a separate book.

When I find a few minutes, I’ll tell you all about the challenges we faced, the solutions we developed, the problems that remain – and maybe you’ll help us further improve the process.

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COMING SOON

None of this was planned. None of this came from a grand vision.

All a product of serendipity. Lucky incidents, which looked like problems first, but turned out to be great opportunities.

Give me a few days and I’ll tell you how it all started: X-Culture, WikiDemix, VirtualTA, the Coaching Program, Hackathon, and many other things we’re developing now.

Sure, it all required thousands of hours of work – and will require much more. But there is more to the story.

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COMING SOON

It appears large-scale collaboration, open-source research and crowd sourcing – the principles at heart of X-Culture, have already changed a number of industries.

  • The largest accommodation provider owns no hotels (Airbnb)
  • The largest taxi service provider owns no cars (Uber)
  • The largest retailers have no stores (Alibaba, Amazon)
  • The largest video entertainment provider owns no cinemas (YouTube, Nextflix)
  • Largest software vendors don’t write apps (Apple, Google app stores)
  • The largest phone companies own no telco infra (Skype, WeChat)
  • The world’s largest encyclopedia employs no professional writers (Wiki)

However, a number of industries are still stuck in the old paradigm of “do it in house”. X-Culture wants to change it, including in the industries of:

  • Business education
  • Business consulting
  • Business research
  • Teaching/Research assistants
  • Venture capital

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by Vas Taras

A few years ago, I started what is now known as X-Culture.

It was a very simple idea, but unexpectedly (though not without tens of thousands of hours of work), it has become something big – and continues to grow.

Big not only in terms of the number of people it is affecting – and that number has long been in tens of thousands.

Bigger.

X-Culture has the potential to transform several industries.

 

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